Works and writing related to immersive audio experiences
These are ambisonic recordings and mixes delivered using the YouTube Spatial Audio toolkit
This is a podcast I am publishing about how we experience sound. Using the YouTube spatial audio engine we explore Sports, travel, construction soundfields both recorded with microphones and synthetically created, and because I’m in Canada, lots of winter sounds. We are nearly one year into this sporadic but interesting podcast. Please have a listen, subscribe and share your comments.
This is a web audio api ambisonic player I built in 2013. It has some rough edges due to breaking code and design but worked at the time as a proof of concept
This is an example of synthetically generated sound effects and designs that never repeat
Just the ocean waves
Just the rain sound
Created using FAuSt